AI Insights · Timothy · July 2023
Top 5 Shooter Games on Android in Oceania: Q2 2023 Performance
In Q2 2023, the top 5 shooter games on Android in Oceania showed varied performance in terms of weekly downloads, revenue, and active users.
In Q2 2023, the top 5 shooter games on Android in Oceania exhibited diverse trends in weekly downloads, revenue, and active users. Below is an overview of the performance of these games, based on data from Sensor Tower.
Call of Duty: Mobile Season 8 from Activision Publishing, Inc. experienced fluctuations in weekly revenue, peaking at around $54.5K in early April and maintaining a range between $39.5K and $49.4K throughout the quarter. Weekly downloads showed a slight rise towards the end of the quarter, climbing from 2.0K in early May to approximately 2.4K by the end of June. The game maintained a consistent number of weekly active users, ranging from 26.5K to 29.5K.
PUBG MOBILE by Level Infinite saw its highest weekly revenue in mid-April at $52.3K, with figures generally fluctuating between $37.6K and $50.8K for the rest of the quarter. Weekly downloads remained relatively stable, with a notable peak at 2.5K in the last week of June. The game also had a steady base of weekly active users, ranging from 23.0K to 26.0K.
War Robots Multiplayer Battles from MY.GAMES B.V. showed a gradual increase in weekly revenue, starting at $14.6K in late March and reaching up to $17.0K by the end of June. Weekly downloads varied slightly, with the highest being 1.8K in late April. The game maintained a stable weekly active user base, ranging between 7.6K and 8.5K.
Free Fire: 7th Anniversary by Garena International I exhibited notable peaks in weekly revenue early in the quarter, with the highest being $22.5K in mid-April. However, revenue figures dipped to around $3.2K by early June. Weekly downloads saw a significant spike to 1.8K in the last week of June, while weekly active users ranged from 29.5K to 35.0K, showing some consistency.
Mech Arena - Shooting Game from Plarium Global Ltd experienced a steady revenue range between $5.8K and $9.4K throughout the quarter. Weekly downloads peaked at 3.0K in mid-April but mostly ranged between 700 and 1.5K for the rest of the quarter. The game had a stable weekly active user base, fluctuating between 7.8K and 11.6K.
For more detailed insights and trends, visit Sensor Tower.